Digital Board Games – an Oxymoron?


What defines a board game or card game?

In our view, the whole definition of a board game or card game revolves around it being something physical that you can touch, feel, and move around. Playing board games is all about the social interaction of sitting around, face-to-face and moving stuff around on the table or from hand to hand.

So what’s the deal with board games going digital? And do they still qualify as “board” games, “card” games, or “dice” games if they don’t have physical boards, cards, or dice?

So many board games have gone digital

SmallWorld
Take your games with you.

With the rise of the iPod, iPad, iPhone, Android, and other mobile devices, digital gaming has gotten another big boost. It’s amazing what they can cram into mobile devices. And one of the most popular uses of these “phones” is actually games. It seems everywhere we turn, we’ll see people playing games on their devices.

Board games have also shot up in popularity over the last decade as more and more great board games and card games are developed and sold. So it’s really no surprise that the two forces should meet. And over the last year, we’ve seen a huge rise in the number of board games and card games that are being ported over to a digital medium.

Digital games have also gone physical

Angry Birds board game
Bring on the birds!

As we’ve watched the rise of these fun board games being given their digital incarnation, we’ve seen the blurring definition of “board game”. Is it dependent on what medium a game starts out with? If it first comes to life as a physical board game and then goes digital, is it still considered a board game. But if it first comes on the scene as a video game and then goes physical, is it still a video game?

Because that has happened too. Angry Birds is an amazing example of that. Angry Birds may be the most popular game on digital devices. But did you also know, that not too long ago it came to life as a physical game where you build structures, place pigs, then fling birds to knock them down? So what is Angry Birds – a video game or a board game? Or can it be both?

Great Board Games gone digital

Forbidden Island
Great digital cooperative games.

Whatever we call them, one thing is for certain – great games will find a way to live. And in today’s world, that means they’ll go for whatever medium will support them and will gain a huge following. (And makes financial sense for the designers, developers, and publishers.)

So maybe instead we should be surprised if fantastic board games and card games don’t go digital.

Just to give you a glimpse, here are great board games that are now available for playing on mobile devices:

That’s just a sample – there are a ton more available. Just check the iTunes store for board games and you’ll find plenty. And if you look beyond mobile gaming, you’ll see even more available as online computer games.

If you can’t beat ‘em, join ‘em

So what’s a board game lover to do?

Ticket to Ride
Games are played very quickly.

Leaning towards the purist side of the equation, we held off for a long time on playing digital incarnations of these fun board games. However, with kids interested in games, “life will find a way” (to quote Ian Malcolm in Jurassic Park). And sure enough, before you know it, we’re playing digital versions of our loved games.

Our best example is the recently released version of Ticket to Ride on the iOS. Since we love Ticket to Ride, we had to take the plunge on this one. So last month we loaded the Ticket to Ride app on our iPods and iPhone to check it out. And it was a hit. It takes all the fun of the board game and boils it down into a fantastic mobile game loaded with goals and achievements to get you hooked into playing over and over.

And what did the kids think of it?

Ticket to Ride
Nice Christmas present, eh?

Just take a look at the “present” Caleb, our 8 yr old, gave us for Christmas. It’s a card he made in his class at school and it’s simply a thank you card – thanking us for putting Ticket to Ride on our iPhone and iPod. What a simple thing to put a smile on our faces.

But don’t think that’s the only version of the game he’ll play now. Just the other day when I came home from work, I found Caleb playing and teaching the Ticket to Ride board game to one of his friends. And it didn’t stop with one play. His buddy wanted to play again and again.

Maybe, just maybe, that’s what the publishers are after – reach a huge, modern audience with digital versions and then hope for an upsell to the physical board games. After all, we don’t doubt that digital games are currently hitting a broader base than physical board games. So if you can’t beat ‘em, join ‘em.

Now we can’t wait for some digital board games

With the fun we’ve had with Ticket to Ride, we actually find ourselves hoping to see certain games come out for mobile devices. And at the top of our wish list are Dominion and Thunderstone. We’ve seen announcements that Thunderstone is being developed, but we haven’t heard about Dominion yet.

Playing Dominion with friends when we can’t get together to play for one reason or another would be awesome!

Why would these make great digital card games?

Carcassonne
Tile laying without the tiles.

First, because they’re addicting. With the random selection of different decks to play with every time, the game changes every time you play. But the other reason they’d made for great digital versions is because there’s a ton of shuffling. The deck building games are full of shuffling your deck over and over as you play. With a digital version, you don’t have to take time shuffling. You’ll just see your cards and play them.

So taking out the shuffling is a great benefit of digital gaming. You also don’t have to worry about the set up time of the game. Setting out all the decks of cards and putting them all away at the end does take time.

The same is true for a lot of board games. Setting up before play and cleaning up after play take up time. And digital gaming can save time on both of those fronts. So playing digital games will go much faster. Which also means that you’ll be able to play a lot more games in the same amount of time. Which is pretty cool.

But on the flip side, the setting up and cleaning up is also a great part of the physical board game play. Taking time to set up a game provides a great opportunity to talk with your fellow players and engage in the socialization that makes board game playing so fun. It’s not all about the game, but rather about the people you’re playing with.

Will digital games kill their board game version?

NO!

Power Grid
Moving bits is where it’s at!

We don’t think that digital incarnations of great board games will kill the physical board game version at all.

Like we just mentioned, the big draw for physical board games and card games is the socialization. Getting together with friends and family is what it’s about.

Now, if you want to enjoy the game by yourself when you’re not with friends, then a mobile version is awesome. Or if your friends or family live far away, staying in touch by playing a digital game at a distance can be great fun as well.

But if you want a reason to get together and enjoy face-to-face time, then grab the game off the shelf and sit down at the table and have a great time together pushing bits, shuffling cards, and rolling dice.

What do you think about board games going digital?
We’d love to hear.

4 thoughts on “Digital Board Games – an Oxymoron?

  • Trent – your site has cost me a lot of money, especially since I discovered it during the Christmas shopping season! 😉

    I am thankful for all of your reviews and love coming to your site to see how your kids like the games. I have a 7-year-old daughter, so I have been prioritizing the games that both you and her enjoy.

    I believe that IOS board games will allow me to play games that she isn’t quite ready for yet. Caylus is supposed to be released this week, and I look forward to learning that for myself in hopes of teaching it to her someday. Sometime soon I will be buying an iPad, so Puerto Rico will also become available for me to play. I agree that these digital versions should NOT supplant the physical games, but should serve in their own niche, much like the BretSpielWelt.de gaming site does on the PC.

    Reply
    • Brian – sorry for the hit to your wallet.
      But from one to another, I completely understand where you’re coming from. There are so many great games out there, that my wish list still continues to grow. But it’s all based on who I’ll be playing with.
      Since I love Memoir ’44 I just tried out the online version of the game on the Days of Wonder website and it’s fantastic. But while it’s fun, it has it’s place and it won’t replace us pulling the game off the shelf.

      Reply
  • I think the porting of board games to iOS, etc., is simply another means for profitability. I’m sure it’s a chance for Days of Wonder, et al., to reach a new audience – one that would not normally have heard about them, let alone buy their games – but I’m not so sure they really expect this new audience to buy the physical product just because they like the iOS version. And I think that’s the reality. A minority will and that’s just an added bonus.

    On the flipside, I’m pretty sure many established hobbyists and loyal customers of these publishers will also purchase the iOS versions, if possible, and have both for different occasions, as you mention: physical game for socialization and bonding time, and then the iOS game for when they’re “on the go” or otherwise unable to have the physical game at hand.

    Reply
  • I got an iPad for Christmas. It wasn’t something I was anxious to have and certainly not something I’d have purchased for myself. But oh how excited I was to learn that you could play some great board games in a virtual setting.

    The first game I bought from the app store was Ticket to Ride, and I think I played it for 5 days straight doing little else. What a kick! After my binge I asked my wife if she’d like to try a match. It went okay but certainly not great. There was a special magic that was lost. Handing a cold piece of glass-metal back and forth just wasn’t as charming as sitting at the table and toiling over the board *together*. As a single player game, it’s super. Two player, not so much. But in a pinch, like say on a transpacific flight, it’ll do just fine. I think we’ll adopt a house rule though that each of us can watch the board while the other plays. Just better that way.

    The second game I bought was Small World, and I thought it was a brilliant translation. As a two player game, it’s nearly superior to the cardboard version in every way. Less fiddling with pieces/refering to the rulebook and just more gaming. It’s become a fast favorite. We’re even eyeing the expansions.

    I’m still pondering virtual Carcassonne, etc. My overall opinion is that these games are great for travel, certainly super in a tiny living space but by *no* means a replacement for the intimacy of tangible, earthy cardboard, wooden bits and shiny plastic. Being together is why we play. No machine will replace that.

    As such, I like to think of this as a delightful expansion of our board gaming habit especially on the go, but these are not board games. Let’s call them ‘virtual’ board games. And there’s certainly room enough in our house for both. 🙂

    Why do I feel like this is the eBook Revolution Part II?! Heheh

    Reply

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